I am a highly collaborative and results-driven filmmaker, animator, VFX/motion graphics technical artist, compositor, and video editor with 10+ years of experience, I possess a wealth of skills and expertise in film production, post-production, motion design, CGI lighting, compositing, and animation. Leveraging my expertise in technology, I have developed cutting-edge pipeline techniques that streamline workflows and elevate the production process, enabling me to deliver high-quality shots on time and under budget. In order to properly understand my collaborators at all points of contact I have developed a versatile skillset built on a strong fundamental knowledge of appeal, storytelling, composition, and Screenwriting that spans across the entire visual production process. I focus heavily on Visual Development and Pre-production as it is the best way to prevent issues and save cost. On set I have an advanced knowledge of film editing, cinematography and film language. In Post, I have advanced knowledge of 3D animation, VFX, Performance Capture, and VR/AR and virtual production techniques.
I am experienced in various software such as Blender, Cinema4D (Redshift), and Unreal Engine 5, Maya, Zbrush, and Embergen. As well as Photoshop, After Effects, Premiere, and third-party plugins like the Red Giant Suites.
As an added bonus I own a lot of hardware myself, such as a top of the line Workstation, Various Cameras and lights, VR and Motion Capture gear.
• Collaborated with clients, engineers and production teams to understand needs, develop visuals, and execute on various styles of animations.
• Spearheaded R&D of low cost efficient Virtual Production pipelines in Unreal Engine 5 with Meta VR hardware utilizing a broad range of animation software.
• Defined new workflows that ensured deliverables of high visual fidelity, under budget, feasible, ambitious & completed before the deadline.
• Designed 100s of templates, real-time rigs and 3D models using After Effects, Blender, C4D & Unreal Engine to animate or pass on to others in the pipeline.
• Communicated complex designs & style guides to clients for evaluation and Followed branding guidelines depending on the project's needs. Juggled multiple projects, roles and disciplines simultaneously in a fast-paced production environment.
• Utilized Meta VR hardware (Quest 2/Pro) technology to develop virtual and augmented reality animation assets for a range of commercial and entertainment products.
• Delivered 300+ FX and motion graphics shots in 4K within deadlines, saved $2K in costs by building employer a workstation, and successfully shot B-roll and interviews in 4K with cameras and drones. Leveraged Adobe Creative Suite and Blender to create titles, lower thirds, and animated sequences from layout to final render.
• Collaborated effectively with the Director, Editor, and Colorist to use correct codecs and meet deadlines.
• Role ended due to COVID-19 Pandemic.
• Streamlined the Universal Pictures Home Entertainment onboarding process for end-users with 30 new video tutorial training modules, reducing the average onboarding time from 18 hours to 10 hours.
• Collaborated with other interns to develop the new NBC Universal MediaTech program website using HTML and CSS.
• Designed over 200 custom graphics in Photoshop using NBC Universal's assets, style guides and key art.
-Built Sharepoint sites for multiple teams based on their requirements and role in Office 365.
• Produced a 3 minute campaign film as the sole camera and drone operator and edited the film in Premiere and After Effects.
• Managed a team to shoot, edit and retouch over a 100 product shots, model shots and look book images in Photoshop, and develop engaging social media content in Photoshop and After Effects that increased sales by 10% and engagement by 4%.
• Tasked with outreach for talent, content creation, wardrobe, set decoration, art direction and managed shoots, edited footage for key deliverables, and publishing content to social media channels.
• Directed, shot and edited 100's of videos for brand marketing, private events, dance videos and VFX driven shorts using the Adobe Suite and Blender.
• Produced videos that generated an average of 400,000 views in total and designed logos and graphics for a variety of clients.
• Edited and Animated Kickstarter video and ads for graphic novel GRAY.