Aniket Bhatt
Aniket Bhatt
Creative Core Animator: Production Design Focus at Meta
Los Angeles, United States

Summary

I am a highly collaborative and results-driven filmmaker, animator, VFX/motion graphics technical artist, compositor, and video editor with 10+ years of experience, I possess a wealth of skills and expertise in film production, post-production, motion design, CGI lighting, compositing, and animation. Leveraging my expertise in technology, I have developed cutting-edge pipeline techniques that streamline workflows and elevate the production process, enabling me to deliver high-quality shots on time and under budget. In order to properly understand my collaborators at all points of contact I have developed a versatile skillset built on a strong fundamental knowledge of appeal, storytelling, composition, and Screenwriting that spans across the entire visual production process. I focus heavily on Visual Development and Pre-production as it is the best way to prevent issues and save cost. On set I have an advanced knowledge of film editing, cinematography and film language. In Post, I have advanced knowledge of 3D animation, VFX, Performance Capture, and VR/AR and virtual production techniques.

I am experienced in various software such as Blender, Cinema4D (Redshift), and Unreal Engine 5, Maya, Zbrush, and Embergen. As well as Photoshop, After Effects, Premiere, and third-party plugins like the Red Giant Suites.

As an added bonus I own a lot of hardware myself, such as a top of the line Workstation, Various Cameras and lights, VR and Motion Capture gear.

Resume PDF

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Skills

2D AnimationCompositingMotion Graphics3D Animation3D VisualizationLightingMotion CaptureCharacter DesignCharacter AnimationDrawingLayoutVisual DevelopmentFluid SimulationCloth SimulationPost-productionVirtual Production

Software proficiency

Blender
Blender
Redshift
Redshift
Cinema 4D
Cinema 4D
Unreal Engine
Unreal Engine
After Effects
After Effects
Photoshop
Photoshop
Premiere
Premiere
Substance 3D Painter
Substance 3D Painter
Illustrator
Illustrator
EmberGen
EmberGen
ZBrush
ZBrush
Procreate
Procreate
Quixel Suite
Quixel Suite
RealityCapture
RealityCapture
Harmony
Harmony
Rokoko Studio
Rokoko Studio
MetaHuman Creator
MetaHuman Creator

Reel

Experience

  • Animator: Production Design Focus at Meta
    Los Angeles, US
    March 2021 - Present

    • Collaborated with clients, engineers and production teams to understand needs, develop visuals, and execute on various styles of animations.

    • Spearheaded R&D of low cost efficient Virtual Production pipelines in Unreal Engine 5 with Meta VR hardware utilizing a broad range of animation software.

    • Defined new workflows that ensured deliverables of high visual fidelity, under budget, feasible, ambitious & completed before the deadline.

    • Designed 100s of templates, real-time rigs and 3D models using After Effects, Blender, C4D & Unreal Engine to animate or pass on to others in the pipeline.

    • Communicated complex designs & style guides to clients for evaluation and Followed branding guidelines depending on the project's needs. Juggled multiple projects, roles and disciplines simultaneously in a fast-paced production environment.

    • Utilized Meta VR hardware (Quest 2/Pro) technology to develop virtual and augmented reality animation assets for a range of commercial and entertainment products.

  • XR Design Focused Animator at Meta
    Los Angeles
    February 2023 - February 2024

  • GFX and Motion Designer at Meta
    Los Angeles, US
    March 2021 - February 2023

  • Lead CG/VFX Artist/Motion Designer, Compositor and Editor at Pure Media Studio
    Los Angeles
    August 2019 - April 2020

    • Delivered 300+ FX and motion graphics shots in 4K within deadlines, saved $2K in costs by building employer a workstation, and successfully shot B-roll and interviews in 4K with cameras and drones. Leveraged Adobe Creative Suite and Blender to create titles, lower thirds, and animated sequences from layout to final render.

    • Collaborated effectively with the Director, Editor, and Colorist to use correct codecs and meet deadlines.

    • Role ended due to COVID-19 Pandemic.

  • Filmed Entertainment Intern at NBC Universal
    Los Angeles
    May 2019 - August 2019

    • Streamlined the Universal Pictures Home Entertainment onboarding process for end-users with 30 new video tutorial training modules, reducing the average onboarding time from 18 hours to 10 hours.

    • Collaborated with other interns to develop the new NBC Universal MediaTech program website using HTML and CSS.

    • Designed over 200 custom graphics in Photoshop using NBC Universal's assets, style guides and key art.

    -Built Sharepoint sites for multiple teams based on their requirements and role in Office 365.

  • Content Producer at Anu
    Los Angeles
    December 2018 - Present

    • Produced a 3 minute campaign film as the sole camera and drone operator and edited the film in Premiere and After Effects.

    • Managed a team to shoot, edit and retouch over a 100 product shots, model shots and look book images in Photoshop, and develop engaging social media content in Photoshop and After Effects that increased sales by 10% and engagement by 4%.

    • Tasked with outreach for talent, content creation, wardrobe, set decoration, art direction and managed shoots, edited footage for key deliverables, and publishing content to social media channels.

  • Freelance Artist at Typical Evening Pictures
    December 2010 - Present

    • Directed, shot and edited 100's of videos for brand marketing, private events, dance videos and VFX driven shorts using the Adobe Suite and Blender.

    • Produced videos that generated an average of 400,000 views in total and designed logos and graphics for a variety of clients.

    • Edited and Animated Kickstarter video and ads for graphic novel GRAY.