I love doing simulations, but its pretty tough to do them for daily renders since they take a ton of time to compute and to render. I solved the compute problem by taking an explosion from Embergen, exporting it to Open VDB and importing it into Blender. I had to use an experimental build of Blender 2.83 to be able to import Open VDB. The step size wasn't as high as I would normally use for a smoke simulation but that was fine since I was just making an image and could manually paint over it in Photoshop. Both software I used in this instance were beta builds so there were some hiccups along the way. At the end though I thought I came out with a decent result. Just for fun I exported a low res version of the animated simulation in eevee. You can see it's far from perfect but this method shows a lot of potential.
Rendered in Blender and Enhanced in Photoshop. I'm finding that this is a great workflow for Vis Dev/ Concept art. I am doing a Daily Render during the weekdays for the duration of this quarantine. The rules are that they must be done that day, no backlogging.